Dead Realm - Underground environment

 

I was contracted by 3BlackDot to create an underground sewer-type environment for their game Dead Realm. I drew inspiration from abandoned tunnel systems and crypts in the UK since their mood and style matched their game fairly closely. I was responsible for modelling, texturing, and lighting.

Created in Unity 5 using Blender, Zbrush, and Substance. You can get Dead Realm here.

 

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