Dead Realm - Underground environment
I was contracted by 3BlackDot to create an underground sewer-type environment for their game Dead Realm. I drew inspiration from abandoned tunnel systems and crypts in the UK since their mood and style matched their game fairly closely. I was responsible for modelling, texturing, and lighting.
Created in Unity 5 using Blender, Zbrush, and Substance. You can get Dead Realm here.
Click an image for a bigger version.