Dead Realm - Greenhouse environment
Another environment for 3BlackDot for their game Dead Realm, this time an outdoor-sy greenhouse. The setting was to be a place where a main character in their lore brought guests for entertainment but was now unused and overrun with foliage, so I wanted to use more "high class" shapes and textures. I was responsible for modelling, texturing, and lighting.
Created in Unity 5 using Blender, Zbrush, Substance, and Speedtree. You can get Dead Realm here.
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